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Commute

Commute

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Devlog

  • The AI is spreading out (and Commute v1.0.1 is up)
    September 26, 2026 by Cedsson
    Thanks for all the feedback on the demo. I’ve been working on your suggestions, and the new version is up! Enemies should feel less like a conga line now. They react from shorter distances, spread o... Continue reading
  • The AI is learning (and my weapon keys are finally rebinding)
    September 25, 2026 by Cedsson
    So, I’ve been working on the enemy AI. It’s still a work in progress, but enemies now have a bit more variation in how quickly they react, and they do a better job searching around the last place... Continue reading
  • Commute now has an ending (oops)
    September 24, 2026 by Cedsson#fps, #first-person-shooter, #retro, #boomer-shooter, #low-poly, #singleplayer, #action, #update, #indie, #gamedev
    So... I released Commute and forgot one small thing: the ending. You could defuse the bomb, walk up the emergency stairs, and then just stand there. Mind the gap, I guess. That's fixed now. What's new... Continue reading
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